Computer graphics
M Mohammadian
6 points * 4 hours per week * Second semester * Gippsland/Distance * Prerequisites: GCO1812 or a good knowledge of C/C++ * Prohibitions: CSC3130, RDT3622
Objectives On completion of this subject students should understand 2D and 3D computer graphics theory; be able to demonstrate a good knowledge of graphics hardware and software; and be experienced in graphics programming.
Synopsis Introduction to computer graphics: brief history, applications, hardware and software and the fundamental ideas behind modern computer graphics. Two dimensional graphics: device-independent programming: graphics primitives and attributes. Interactive graphics: physical input devices; event-driven input; user interface. Transformations; translation, rotation, scaling, shear. Three dimensional graphics: 3D curves and surfaces; projections.
Assessment Programming assignments: 40% * Examination (3 hours): 60%
Prescribed texts
Foley J D and others Introduction to computer graphics Addison-Wesley, 1994
Recommended texts
Angel E Computer graphics Addison-Wesley, 1990
Hearn D and Baker M P Computer graphics Prentice-Hall, 1986
Published by Monash University, Clayton, Victoria
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