Computer graphics 2
N Mani
4 points * 26 lecture hours, 26 laboratory hours * Second semester * Caulfield/Peninsula * Prerequisites: TEC2542
Objectives Understanding of state of the art techniques in rendering and animation. Knowledge of tools of computer graphics. Understanding of morphing and tweening. Knowledge of visualisation and virtual reality.
Synopsis Computer-aided drafting: use of a package for 2D and 3D drafting. Customisation: facilities for customising a drafting package to productivity in various applications. Concepts of solid modelling: primitive solids. Boolean operations: union, difference, intersection; group operations. Mass and moment of inertia extraction. Rendering: surface description, light and view point definition, ray tracing. Animation: technical manual and training techniques, parts assembly sequencing using animation, movie making for VCR output.
Assessment Examination (2 hours): 35% * Practical work and laboratory work: 65%
Prescribed texts
TEC3842 printed notes
Recommended texts
AutoDesk Inc AutoCAD reference manual
AutoDesk Inc AutoShade/Renderman reference manual
AutoDesk Inc Animator reference manual
AutoDesk Inc 3D studio reference manual
Published by Monash University, Clayton, Victoria
3168 Copyright © Monash University 1996 - All Rights Reserved - Caution Authorised by the Academic Registrar December 1996 |