Computer architecture
S Giles
4 points
* 2 hours per week
* First semester
* Caulfield
*
Prerequisites: COT1130 and COT1140
Objectives At the completion of this subject students should be able to understand the architecture of a common computing platform and the associated programming structures; and develop programs in assembly language that interact with the operating system and peripheral devices.
Synopsis This subject aims to enable students to develop an advanced level of awareness of, and familiarity with, techniques required for the development of software that interfaces with computer internals and peripheral devices. Topics covered include CPU internals (registers, ALU, CU, etc); assembly language techniques (structured design, macroassembly, linking, debugging); the Intel 80x86 family instruction set; peripherals (serial ports, parallel ports, keyboard, display, etc); BIOS and operating system interaction; BIOS; DOS system calls; interrupt vector table; TSR programming; device drivers and I/O interfacing.
Assessment Examination (2 hours): 50%
* Two practical assignments:
50%
Recommended texts
Matloff N IBM microcomputer architecture and assembly language: A look under the hood Prentice-Hall, 1992
Thorne M Computer organization and assembly language programming for IBM PCs and compatibles 2nd edn, Benjamin-Cummings, 1991
Published by Monash University, Clayton, Victoria
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