Authorised by Academic Registrar, April 1996
Objectives A knowledge of C programming for the PC environment especially an understanding of the principles of graphics programming for high speed use. An understanding of mainstream 16 bit microprocessor architectures and applications.
Synopsis C programming for the PC: interrupts, video card programming, timers, DMA. Programming of lines and circles by Bresenham algorithm. Large-system programming. 16-bit microprocessor architecture, memory interfacing for 16-bit systems, I/O for parallel and serial devices using programmed I/O and interrupt driven I/O. Applications and design examples.
Assessment Examination: 60% + Progressive tests and assignments: 40%