Authorised by Academic Registrar, April 1996
Objectives Upon successful completion of this subject students should be able to identify and discuss the major legal, ethical and cultural issues currently impacting on computing and educational computing; have developed an advanced understanding of how the computer and its applications can be used in the primary classroom as a catalyst for the development of children's thinking; have further developed advanced understandings and user skills necessary for the effective use of the computer; possess an advanced understanding of the concepts underlying flexible and inflexible databases, interactive fiction and adventure game software and the rationale underpinning their use in the classroom; have further developed a range of advanced procedures and practices for the effective use of the computer as a teaching and learning aid.
Synopsis A further development and extension of understanding and skills in the areas of databases and interactive fiction as they relate to primary teaching. Issues in educational computing: equity, advantaged and disadvantaged students, computer crime, computer security, and computer ethics. Advanced computer classroom management procedures and practices. Future directions in the use of computers in education. Enrolments in this subject are restricted.
Assessment Progressive practical exercises (4000 words): 40% + Examination: 60%