units
CDS2521
Faculty of Art, Design and Architecture
This unit entry is for students who completed this unit in 2015 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Level | Undergraduate |
Faculty | Faculty of Art, Design and Architecture |
Organisational Unit | Department of Design |
Offered | Caulfield First semester 2015 (Day) Caulfield Second semester 2015 (Day) |
Coordinator(s) | Mr Jon Erik Andreassen |
Code is the building block of all digital software and content. Once the domain of computer programmers, code is now being used by artists, designers and architects to translate their ideas into new forms of creative expression and communication.
This unit will enable students to apply the basic concepts and principles of coding, from concept to implementation, to create these unique forms of expression.
Through a process of practical studio exercises and workshops students will explore how code and software development can enable innovative ways of translating concepts into unique visual and auditory form. Students will be exposed to key terminology and processes of coding and encouraged to explore these processes to create dynamic and unique interactive digital content. An in-depth study of both the historical and contemporary leaders in art, design and architecture who use these processes to generate important cultural artefacts will contextualise the significance of creative coding in these fields.
On completion of this unit, students will be able to:
100% mixed mode
4 contact hours plus 8 hours of private study per week
See also Unit timetable information
Completion of 48 credit points in any degree offered by the Faculty of Art Design & Architecture or with permission from Unit Coordinator