Faculty of Art, Design and Architecture

Monash University

Undergraduate - Unit

This unit entry is for students who completed this unit in 2015 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

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6 points, SCA Band 1, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

FacultyFaculty of Art, Design and Architecture
Organisational UnitDepartment of Design
OfferedCaulfield First semester 2015 (Day)
Caulfield Second semester 2015 (Day)
Coordinator(s)Mr Jon Erik Andreassen


Code is the building block of all digital software and content. Once the domain of computer programmers, code is now being used by artists, designers and architects to translate their ideas into new forms of creative expression and communication.
This unit will enable students to apply the basic concepts and principles of coding, from concept to implementation, to create these unique forms of expression.

Through a process of practical studio exercises and workshops students will explore how code and software development can enable innovative ways of translating concepts into unique visual and auditory form. Students will be exposed to key terminology and processes of coding and encouraged to explore these processes to create dynamic and unique interactive digital content. An in-depth study of both the historical and contemporary leaders in art, design and architecture who use these processes to generate important cultural artefacts will contextualise the significance of creative coding in these fields.


On completion of this unit, students will be able to:

  1. Examine the unique characteristics of code and programming in contemporary audiovisual culture, and its relationship with other media standards and protocols.
  2. Create visual and acoustic content using code, translating concepts into unique visual and auditory forms.
  3. Organise and plan application development prior to coding, using processes to plan development of content.
  4. Produce design specification documentation applicable to programming and coding, integrating key terminology and coding processes.
  5. Apply knowledge of the basic structural organisation of code to develop dynamic and unique interactive digital content.
  6. Understand and apply the rules of occupational health and safety appropriate to the discipline practice.


100% mixed mode

Workload requirements

4 contact hours plus 8 hours of private study per week

See also Unit timetable information

Chief examiner(s)


Completion of 48 credit points in any degree offered by the Faculty of Art Design & Architecture or with permission from Unit Coordinator