Faculty of Art, Design and Architecture

Monash University

Undergraduate - Unit

This unit entry is for students who completed this unit in 2014 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

print version

12 points, SCA Band 1, 0.250 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.

FacultyFaculty of Art, Design and Architecture
Organisational UnitDepartment of Design
OfferedNot offered in 2014
Coordinator(s)Dr Stephen Jia Wang


This unit develops knowledge, methods and principles in Tangible Interaction Design (TID), building on the knowledge and practice in MDC4201. Students will be introduced to the TID approach to lead investigation, critical observation, and experimental practice, and develop an in-depth understanding of how the contextualization and task execution determines the overall performance of interactive systems. The major design project will be formulated to deal with various design issues such as interactivity-oriented human-factors, site and environmental contexts, and the correct use of interactive prototyping conventions.


Upon successful completion of this unit, students will be able to:

  1. Critically analyse established methods and techniques through the application of Tangible Interaction Design frameworks to investigate interactive behaviours, functionalities, physical components, and interface elements.
  2. Develop and apply the fundamental elements and principles in physical form creation and behavioural design.
  3. Communicate ideas and concepts through the process of observation, analysis, selection, interpretation and expression to experiment and develop comprehensive design solutions using Tangible Interaction Design approaches.
  4. Further develop creative and specialist analytical skills through critical evaluation of designs in a series of reflective discussions, using terminology specific to Tangible Interaction Design.
  5. Produce interaction design solutions that apply a range of problem-solving methodologies and design strategies to respond to challenges with interactivity-oriented human-factors, site and environmental contexts, interaction design techniques, and prototyping conventions.
  6. Understand and apply the rules of occupational health and safety appropriate to the discipline practice.


100% mixed mode

Chief examiner(s)

Workload requirements

8 contact hours plus 16 hours of private study hours per week.