units
FIT3094
Faculty of Information Technology
This unit entry is for students who completed this unit in 2014 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.
Level | Undergraduate |
Faculty | Faculty of Information Technology |
Offered | Caulfield First semester 2014 (Day) |
This unit will introduce Artificial Life (A-Life) and Artificial Intelligence (AI) techniques that can be used in the production of virtual environments. It also addresses the general capabilities of A-Life and AI technology, behaviours/circumstances that need to be simulated, learned or reproduced by virtual agents or characters and environments in virtual worlds. Techniques such as evolutionary computation and neural networks used in the development of intelligent, life-like agents in games and virtual worlds will be discussed in detail. This unit will build upon previous programming skills, and provide a strong grounding for further study in this area. The unit employs the fundamentals of C++ programming within a UNIX environment.
At the completion of this unit, students will be able to:
Examination (2 hours): 60%; In-semester assessment: 40%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):