units
FIT3039
Faculty of Information Technology
This unit entry is for students who completed this unit in 2014 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.
Level | Undergraduate |
Faculty | Faculty of Information Technology |
Offered | Caulfield First semester 2014 (Day) Caulfield Second semester 2014 (Day) |
The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. Students will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. Students will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.
At the completion of this unit students will be able to:
Practical assignments: 100%. Assignments will include group and individual components.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
For students in course 3334: ((FIT1040 or FIT1002) and FIT1004 and FIT1031 and FIT2001 and FIT2002 and (FIT1003 or FIT2003) and ((FIT2026 and FIT2072) or FIT2049)
Systems analysis and design, Project management, and the fundamental multimedia and/or games development tools.
For students in course 3806: FIT2017, FIT3003 and FIT3020
For students in course 3750: FIT2026, FIT2072 and FIT3020
MMS3404, MMS3407