units

DIS4201

Faculty of Art, Design and Architecture

Monash University

Postgraduate - Unit

This unit entry is for students who completed this unit in 2014 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

print version

6 points, SCA Band 1, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.

LevelPostgraduate
FacultyFaculty of Art, Design and Architecture
Organisational UnitDepartment of Design
OfferedCaulfield First semester 2014 (Day)
Caulfield Second semester 2014 (Day)
Coordinator(s)Dr Trinh Vu

Synopsis

This unit introduces students to the methods and processes involved in creating 3D elements, objects and spaces using a computer and specialist software. The key areas of modelling, rendering and animation will be examined, and various methods of output demonstrated. Different applications of CGI (computer generated imagery), such as motion graphics, character animation and virtual environments are discussed. 3D models will be used to generate movement which involves understanding key sequences, framing and inbetweening.

Outcomes

On successful completion of this unit, students will:

  1. be able to use 3D imaging software to create environments and objects
  2. have an understanding of the principles of designing objects and spaces in three dimensions
  3. be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition
  4. be capable of exploring the range of options and controls available through 3D imaging and modelling software applications
  5. understand and manipulate camera properties and viewer perspectives
  6. be able to prepare animation sequences for inclusion in multimedia presentations
  7. understand the various applications of 3D animation and virtual space in multimedia
  8. have knowledge of the various tools and techniques used for realtime 3D computer graphic applications.

Assessment

Major projects:50%
Exercies:30%
Journal:20%

Chief examiner(s)

Workload requirements

12 hours per week including: 2 lecture hours, 2 studio hours and 8 independent study hours

Prerequisites

VCM4101 or permission of the course coordinator