units
EDF6444
Faculty of Education
This unit entry is for students who completed this unit in 2012 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.
Level | Postgraduate |
Faculty | Faculty of Education |
Offered | Clayton Second semester 2012 (Flexible) |
Coordinator(s) | Mr Ibrahim Latheef |
The unit explores techniques, problems and implications of the selection, evaluation, design, and implementation of familiar and emerging educational technologies. Students will design and implement their own evaluation tools and methodology and will be encouraged to experience, design and critique a variety of emerging educational technologies such as social media, mobile phones, virtual worlds, interactive devices, augmented reality and digital games. The development of games and immersive environments for learning will be given special focus. The technologies in this unit will change according to emerging trends and access. The unit presumes only a basic familiarity with computers.
Upon successful completion of this unit, students will have:
1. Two evaluation tasks (2 x 2000 words each = 4000 words): 50%
2. Critical Portfolio or Design Project (4000 words): 50%
3 hours per week