Faculty of Information Technology

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Monash University

Monash University Handbook 2010 Undergraduate - Unit

6 points, SCA Band 2, 0.125 EFTSL

FacultyFaculty of Information Technology
OfferedBerwick Second semester 2010 (Day)
Caulfield Second semester 2010 (Day)
Coordinator(s)Mr Derrick Martin


In this unit students will study the various types of interaction, simulation and visualisation related to creating interactive games based content, covering topics such as genres of immersive interactive environments as well as the principles and techniques of game design and game play. In addition, students will learn how to design and develop their own immersive and interactive environments following industry development methods.


At the completion of this unit students will have -
A theoretical and conceptual understanding of:

  • the principles underlying interactive environments;
  • a wide variety of interactive and immersive environments;
  • the impact of a variety of interactive environments on audiences/users;
  • industry requirements in developing a commercial product, including production teams, production phases, development environments and marketing issues.
Developed attitudes that enable them to:
  • appreciate the ethical issues involved with game development;
  • value the contributions of peers, cooperating within the class unit, reflecting the development team in industry.
Developed the skills to:
  • create an interactive environment using a set middleware or authoring tool.
Demonstrated the teamwork skills necessary to:
  • critically discuss developmental processes and techniques within a group environment.


Practical Assignments: 100%

Chief examiner(s)

Mr Derrick Martin

Contact hours

1 hr lecture/wk, 3 hrs laboratories/wk


FIT2015 or DIS1911



Additional information on this unit is available from the faculty at: