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Monash University

Monash University Handbook 2010 Undergraduate - Unit

6 points, SCA Band 2, 0.125 EFTSL

FacultyFaculty of Information Technology
OfferedClayton First semester 2010 (Day)
Clayton Second semester 2010 (Day)
Sunway Second semester 2010 (Day)
Coordinator(s)Associate Professor Maria Garcia de la Banda (Clayton); Mr David Hong (Malaysia).


This unit introduces students to core problem-solving, analytical skills, and methodologies useful for developing flexible, robust, and maintainable software. In doing this it covers a range of conceptual levels, from high level algorithms and data-structures, down to abstract machine models and simple assembly language programming. Topics include data structures; algorithms; object-oriented design and programming; and abstract machines.


At the completion of this unit students will have -
Developed the ability to:

  • understand abstract data types and, in particular, data structures for stacks, queues, lists, and trees, as well as their associated algorithms for creating and manipulating them. Evaluate the appropriateness of different data structures for a given problem;
  • understand basic searching and sorting algorithms and implement them. Understand the concept of algorithmic complexity. Analyse the complexity of these searching and sorting algorithms as well as other basic algorithms. Compare the complexity of different algorithms for solving a given problem;
  • analyse different implementations of abstract data types and determine their implications regarding complexity, functionality, and memory usage;
  • understand the uses of recursive algorithms and data structures, their advantages and disadvantages. Analyse the complexity of simple recursive algorithms, and their relationship with iteration. Understand basic recursive algorithms for lists and trees, and develop new ones;
  • gain a deeper understanding of basic object-oriented (OO) concepts, and learn more advanced ones such as inheritance, polymorphism, information hiding and encapsulation;
  • understand the design principles for building an object-oriented program, such as identify classes, and determine how and when to use inheritance;
  • understand what a programming language paradigm is, and learn to distinguish among some of the major paradigms, including imperative, object oriented, functional and logic;
  • understand the basic concepts in testing, including execution vs non-execution based testing, glass box and black box testing, correctness proofs, and test case selection;
  • understand the requirements for good programming practice;
  • understand how numbers are represented on a computer;
  • understand the different compilation targets, including abstract machine code, assembly language, object code, and machine code. Understand the relationship between simple code in a high level imperative language and and its low level translation into assembly code;
  • learn the structure and design of a particular processor simulator. Analyse the execution in this simulator of simple iterative algorithms learned before, thus gaining a deeper understanding of the connection between software and hardware, between an algorithm and its execution;
  • understand the trade-offs regarding simplicity, efficiency and memory usage when designing the architecture of a computer;
  • understand how the simulator implements function calling, and use it to reinforce the connection between recursion and iteration.Developed attitudes that enable them to:
  • conform to programming standards when writing software;
  • use good design principles when constructing systems;
  • take a patient and thorough approach to testing;
  • acknowledge any assistance they have received in writing a program;
  • search for information in appropriate places when necessary.
Developed the skills to:
  • create their own data-structures. Design and implement Java programs using a variety of data structures and algorithms;
  • implement an object-oriented program consisting of many interacting classes requiring not only basic but also advance object-oriented concepts;
  • construct a test harness for testing an object-oriented program;
  • debug and modify an existing program (written by somebody else);
  • use the Java API classes as part of their programs.
Demonstrated the communication skills necessary to:
  • document a program correctly;
  • produce appropriate documentation for designing and testing a program;
  • explain how parts of a program work.


Examination (3 hours): 70%; In-semester assessment: 30%

Chief examiner(s)

Associate Professor Maria Garcia de la Banda

Contact hours

3 hrs lectures/wk, 3 hrs laboratories/wk, 1 hr tutorial/wk


FIT1002 or equivalent


CSE1303, CSC1030, FIT1007, FIT1015

Additional information on this unit is available from the faculty at: