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MMS3402 - Entertainment and interactive technologies

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate Faculty of Information Technology

Leader: Kirsten Ellis


Berwick First semester 2007 (Day)


This unit will provide students with more advanced coverage of the hardware and software tools which are used in multimedia systems. It will focus principally on tools and technologies to support animation, 3-D modelling and rendering, but will also develop further the basic concepts of multimedia technology and the hardware and software tools which were covered in Multimedia Tools 1 and Multimedia Tools 2. The subject will emphasise the application of the tools in practice, rather than the technology itself.


At the completion of this unit students will have a theoretical and conceptual understanding of:

  1. hardware and software tools as they relate to advanced, leading edge multimedia systems
  2. recent developments in the New Media area and their likely impact on the multimedia industry
  3. the application of 3D in New Digital Media systems
  4. research methodologies and their application within the New Digital Media
  5. the synthesis of research techniques and developmental skills

At the completion of this unit students will have developed attitudes that provide them with:
  1. an appreciation of the role of 3D applications in New Digital Media Systems
  2. an appreciation of the importance of research methods and an awareness of the benefits of research for product creation
  3. an appreciation of the inter-relationships amongst technologies supporting New Digital Media Systems

At the completion of this unit students will have developed skills to enable them to:
  1. demonstrate research and retrieval skills
  2. demonstrate presentation skills

At the completion of this unit students will have developed the teamwork skills needed to:
  1. improve communication and presentation skills for the presentation of ideas and peer feedback
  2. develop group skills in research and develop time management skills that emulate professional time schedule


Two minor discussion group assignments (50% total weight)
One major research paper assignment (50% total weight)

Contact hours

4 hours per week (one 2 hour lecture and one 2 hour tutorial in a computer lab)