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FIT3023 - Interactive environments

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate Faculty of Information Technology

Leader: Derrick Martin

Offered

Berwick Second semester 2007 (Day)

Synopsis

In this unit students will study the various types of interaction, simulation and visualisation related to creating interactive games based content, covering topics such as genres of immersive interactive environments as well as the principles and techniques of game design and game play. In addition, students will learn how to design and develop their own immersive and interactive environments following industry development methods.

Objectives

At the completion of this unit students will have a theoretical and conceptual understanding of the principles underlying interactive environments; a wide variety of interactive and immersive environments; the impact of a variety of interactive environments on audiences/users and industry requirements in developing a commercial product, including production teams, production phases, development environments and marketing issues. At the completion of this unit students will have developed attitudes that enable them to appreciate the ethical issues involved with game development and value the contributions of peers, cooperating within the class unit, reflecting the development team in industry. At the completion of this unit students will have the skills to create an interactive environment using a set middleware or authoring tool. At the completion of this unit students will have developed the teamwork skills needed to critically discuss developmental processes and techniques within a group environment.

Assessment

Practical Assignments: 100%

Contact hours

12 hours/week comprising 4 hours/week (1 hour lecture, 3 hours tutorial) contact time plus 8 hours of self-directed study, project/assignment work.

Prerequisites

FIT2015

Prohibitions

MMS3405