Course leader: Mr Paul Anderson
Introduction
The Graduate Diploma in Computing is designed for those with tertiary qualifications in any discipline who wish to gain a first qualification in computing. It aims to provide students with recognised knowledge and skills in computer programming, information systems and information technology, and with practical knowledge of computer hardware and software which can be put to immediate use. It also aims to allow graduates who are working in the computing industry to enhance their knowledge and expertise, and keep pace with developments in this area.
Distance education students need to make extensive use of a personal computer and modem. Students intending to purchase a microcomputer and modem should consult with faculty staff beforehand, to ensure compatibility with software used in the course.
Admission requirements
The prerequisite is a recognised degree or diploma or equivalent. Applicants who do not have a tertiary qualification may be considered for the course if they have completed two years of tertiary studies (or equivalent formal courses) and have at least two years of relevant work experience. However, only a limited number of places is available.
Fees for Australian residents
In 1995 the course fee is $9600 or $1200 per subject.
Course structure
The course consists of eight subjects covering computer programming, software design, information technology and information systems, with a project in the final year. The prescribed subjects are:
First year
* GCO7821 Computer programming
* GCO7822 Computer technology
* GCO7823 Algorithms and data structures or GCO7824 COBOL programming
* GCO7825 Information systems I
Second year
* GCO7831 Database management systems
* GCO7832 Information systems II
* GCO7839 Computing project
In addition, one approved subject is selected from the graduate programs of the university. Approved subjects to be offered by distance education will include the following:
* GCO7834 Data communications
* GCO7835 Artificial intelligence
* GCO7837 Object-oriented programming